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Saturday, July 16, 2011

Battlefield Bad Company 2

Battlefield Bad Company 2 - A Complete Walkthrough

Battlefield Bad Company 2 is the all new hot game from Battlefield Series.This game is developed by the swedish farm EA Digital Illusions CE and published by EA Games.The Battlefield Bad Company 2 is based on the fictional missions carried by US commandos.
The story line of the game start from an island in Japanese Sea then go through Bolivia, Chile, Ecuador, Quito, Texas , Alaska and Canada.
The main attraction of  Battlefield Bad Company 2 is that it is highly realistic game with real time game effects.During playing you must feel like a Commando worried about your duty and mission also enthusiastic.

Battlefield Bad Company 2 Minimum System Requirement ::
CPU : Intel Core 2 Duo / AMD Athlon 2 or better
Graphics Card : Nvidia GTX 9800/ ATI Radeon HD 4770
RAM : 2 Gb
Hard Disk : 10 Gb
Direct X : 9 or better
OS : Windows 7/Xp/Vista/ Mac


Objects ::
               There are three different type of object you have to play with in Battlefield Bad Company 2. The first thing is your Weapons. About the weapons you can say that you will have everything needed in your backpack. Lots if heavy gun, Rifles , pistols, and grenades. Some special equipment also can be helpful. But only one thing to remember at a single instance you can have only two weapon.
The second object you may find sometimes lying around which is a Vehicle.The vehicles are very useful object during playing the game Remember if any vehicle in any mission is in your line of site then always try to run to it at first. It will provide you a heavy defence and also a serious offence. The vehicles may be a Truck , Jeep, APC or a Tank.
The last object you need to keep track is the Covers and Destructive objects. Covers can be woods, Stone, Hills, rocks,concrete walls which are undestructable cover.But when a rocket is coming towards you you better run. Then some destructive object is also there which may be Barrels.

Characters ::
         
Private Preston Marlowe
    In the major part of the Battlefield Bad Company 2 , the player controls Private Preston Marlowe. Marlowe is part of a squad formerly representing a company in a fictional United States Army battalion known as "Bad Company".Marlowe had joined the army declaring "Runs in the family, I guess.".After crashing an attack helicopter into a general's limo, Marlowe is sent to the 222nd Army Battalion, or "Bad Company" in the original game, and returns with the squad in Bad Company 2. 

Private Terrance "Sweets" Sweetwater
    Private Terrance Sweetwater, is the technician of the squad. Having a keen sense for technology, he expected not to do any fighting, but after being sent to Bad Company for uploading a virus to the US military mainframe, he hoped to get out as quickly as possible.
Private George "Hags" Haggard Junior 
     Haggard joined the army to deal with his pyromania. After blowing up "the biggest ammo dump east side of Paris", he was sent to Bad Company where he serves as the squads demolitions expert. He does not seek to get out of the army anytime soon.
Sergeant Samuel "Sarge" Redford 
          Redford was the first person ever to volunteer to join Bad Company after being promised early discharge from the army. After the first mission "Cold War" and retrieving the "Aurora" scalar weapon device, which is revealed to be a fake soon after, Samuel's service time is extended to find an agent named James Aguire, who is mentioned below. He is promised release many times, but his stay is extended when more complications arise.
 
MISSIONS:
Battlefield Bad Company 2 has 13 missions...
"Operation Aurora" -
"Cold War"
"Heart Of Darkness"
"Upriver"
"Crack The Sky" 
"Snowblind" 
" Heavy Metal"
"High Value Target" 
"Sangre Del Toro" 
"No One Gets Left Behind"
"Zero Dark Thirty" 
"Force Multiplier" 
"Airborne"
  
WALKTHROUGH ::
     A complete walkthrough of Battlefield Bad Company 2 as I played myself in my Alienware M17 X.
Mission 1 : Operation Aurora ::
     Move towards your first target quietly and perform a melee attack. In the trenches, you'll get your first gun.You'll want to shoot in short bursts so as not to waste ammo. Rush across the bridge and be careful to avoid falling debris. Now move through the trenches, get out from cover and line up your shots carefully and take enemies out one by one. Get out of the trenches and follow your friends, take the rope ladder up and follow your squad to the field. After the air strike, take out the stragglers directly across from you and continue across the bridge. Up the stairs, and across a bit of jungle, you can spot the enemy airfield. Take cover and open fire. As long as you don't rush in, this is easy. Make your way forward bit by bit and round the corner to the right to get to the vehicle. Tips : Do not waste your ammo and stay alert to the environment objects.
 Tips: Follow your friend and be quick playing guns.                                                       Mission 2 : Cold War ::
   Head to the ledge and wait for the signal before you shoot. They go down easy. One of them drops a Collectible AR-9.Now keep going.After this, head up the steps and take cover as the enemy vehicle approaches. Switch off to your grenade launcher and take out the turret first and foremost. The soldiers go down with relative ease. Take care once more as you advance, as a troop with a rocket launcher is sitting on the second floor of the damaged building up ahead.Move up bit by bit. The enemies keep coming. Eventually you reach a small urban area, and things get a little more interesting. This part has room for multiple approaches. The buildings make good cover, but not so good that the walls can't be blown out, so it's not generally advantageous to just camp on a top floor. If you crawl around the east side, you can slip through the alleys and hit enemies by surprise while the other men in your unit distract them.After you get the go ahead, approach the target point. A tank shows up. Run immediately, through a building if possible, and get back with your squad. Bide your time as the tank slowly approaches, and take cover, shooting any troops that get too close. After the minute is up, you'll have to get the tank in your binoculars to call in the strike. Once they hit, your troubles will be over. Tips : Cover your ass when needed.
 Tips : Use your guns pointer vision to aim correctly.                                                                        Mission 3 : Heart Of Darkness ::
     Head into the camp. There are bodies strewn around. Be sure to search the bodies for guns near where you make the first left turn in the camp. Just beyond is a cut scene.There's a firefight now. Stay put and keep behind the sandbags. The cover in this fight is highly destructible, both the enemies' and yours, so you may have to move around a little bit on the deck if your cover is blown. Take special notice of the guy with the RPG on the terrace above, dead-ahead. Get him while he's reloading. After all of them are dead, a gunboat shows up. Run up to the terrace with the guy with the RPG was and use it to take down the boat.Grab the small motorboat and hang a right, up the river. The ride is suspiciously quiet. Eventually you'll run aground. There's an ambush. Get behind a rock and take them down as quickly as possible. Shotguns are good here if you have one. Once the coast is clear, keep to the left and find the small path to the shack with an M-Com unit in it, and blow it up (this is for achievement purposes; M-Coms do not need to be destroyed to progress).Head along the east edge and up the stairs. At the top, blow the M-Com. Now follow along until you get to the next boat. This is a long bit until the next checkpoint. The river is narrow, and although this boat can fire, there's no need. When you get to the lumber yard, things open up a bit. Camp near the rocks and take out the initial wave with an assault rifle. There are a lot of ways to move forward from here. The best is to head along the eastern side by the unmilled lumber piles. This is not only the best "hard" cover in the area, but you'll have a clean crack at the enemies running across the open fields to the east as they approach.When you approach the next camp, get a rocket ready if you have one. There's a pretty obvious, well-covered spot to camp. The first wave of enemies run right known the middle. These guys are sitting ducks if you're quick. Once you've gotten these guys out of the way, you need to clear the buildings. Go down the right side and take the stairs. If you run down the middle, you'll get hit from both sides. The end of the level is just beyond.
Tips : Take care of your cover and kill the RPG guy as fast as possible.                                         
Mission 4 : Upriver ::   
  Approach the sniper and take him out with a melee attack from behind. Now you have to do a little sniping. Mask the sound of your shots by timing them with the thunder claps. The timing is pretty generous, so you can generally get two enemies with one clap. The last two enemies can be taken down with a single bullet.Before you catch up to you squad, search for an M-Com in a hut near the water. Rendezvous with your squad and move ahead slowly. It helps tremendously to be able to spot the traps here. They look like wires with vines on them. Even if you don't have a good eye, if you move slowly you'll see the prompt to disarm them when you get near. When you get to the camp, clear the building on the right first. Stick with your squad and follow along. This is very easy. Now walk along the cliff wall until the cut scene.
Snipe the guys in the towers after the cut scene and then drop down to help your squad clean up. Head into the creek, and stay to the sides. There's some moderate resistance here. Stick to the basic assault rifles and use the rock cover along the edges.Hang a right at the end and come back around the other side. There's a little bit of enemy action here that can be taken out at long range. In the building at the end (not far from the bridge) there's an M-Com  and cut scene finish.
Tips : This is a sniper mission so just keep your eye on the binocular.                                             
 Mission 5 : "Crack The Sky" ::
           The mission begins with a rail shooter bit. Keep the trigger down and target the trucks and gas tanks first. The individual enemies tend to bunch up, which makes things a bit easier. It's not a terribly long fight, and before long, you'll be dropped off.Head up the stairs for a bit and pick up the rocket launcher along the way. Take cover behind to do some longer range shooting. Take out the minigun on the upper level and crouch behind cover while you clean out the rest. At the top, you can go right, but you should go up the stairs and take out the M-Com Station first.Around the corner you'll reach a few buildings. Prepare for a big firefight. Take cover behind the concrete dividers. A helicopter drops off the first wave of enemies on the roof, and you can pick off some as they slide down the ropes. Don't move in until you've cleared this initial wave. You'll also want to take out the enemies rushing in on the right side of the building. When things die down and your squad advances move inside. Expect a couple scattered enemies on the interior. When you reach the control panel, activate it.After the cut scene, follow your unit to the ledge and begin firing at the enemies on the rooftops. Shotguns work well to push through the narrow approach, and stop off in the gaping building on the right, but when things open up, switch back to assault rifles and quickly take down the guy with the RPG on the rooftop.Grab the shielded minigun to do a little cleanup. Get some very solid cover for the next part and don't advance until the coast is clear. Grab the minigun again, and focus your fire on the APC's gunner and then find the guy with the RPG on the rooftop to the left.Now you can make it to the jeep below. Before you board it, check the building on the left for an M-Com. What follows is a lengthy driving/shooting sequence. The real trick here is to keep your speed up so you don't have to deal with trouble from behind. This is a little tricky because of the obvious visibility issues, so it might take a little practice, but the key is more the driving than the shooting.    
  Tips: Stay calm and understand the mission objective.                                                                  
Mission 6 : "Snowblind" ::
          Follow your unit until you hit the short cut scene. It's easiest to use the buildings for cover, but the enemies aren't that smart and an aggressive move can work as well. They'll be marching up the road from the southeast. Watch the rooftops for RPGs.A second wave comes from the north. You can dig in with your unit along the wall. They come in much the same configuration, but this wave seems more controlled. Once again remember to mind the rooftops for RPGs. There will be a lot of them to the right of your unit. There's also an ammo crate over there with an RPG if you need it. And you do.Once the two waves have been wiped out, a helicopter moves in. You want to take this down as fast as possible. Fire your rockets at it in scoped mode. It has a simple pattern of moving and then stopping while it attacks. Hit it when it's stopped, of course. A couple solid, direct hits should do it.The trek down the mountain is long, repetitive, and the checkpoints are spread out, so try to play defensively so you don't end up dragging it out even more. It's cold out and you need warmth. Inside the buildings, there are fireplaces to warm your bones, and you'll periodically see explosive barrels which you can pop to create a fire and stave off frostbite. Shortly after the first checkpoint you can find an M-Com to destroy.Your instinct might be to use assault rifles here, but the visibility issues make long range fighting less appealing and there's a lot of stopping indoors, so we had better results with shotguns. When you reach the more urban part, try to stay indoors as much as possible. When you cross the bridge, use the ladder to get to the roof of the building on the right to get an M-Com.Eventually you'll reach a rescue chopper. It'll fly off and position itself over a two story building. Ready the shotty and head in (the hole in the left side is probably safest, but it doesn't really matter). Head up the stairs and out on the balcony to make your way to a ladder up to the roof.
Tips : Use your gun telescope nicely , you can see your enemies.                                                     
Mission 7 : " Heavy Metal" ::
           Time to bring out the big guns. This is a tank-based level. The road is pretty linear. Hang a left at the tank obscuring the road ahead. The first objective is cake. You can dominate the infantry and then move in on the installations, marked on the map. They should go down with one direct hit each. Move on to the next point. Keep your distance as there are rockets flying. Just pound the building. It's a destructible structure so finesse isn't needed. When it's done, you'll get out on foot briefly. Go to the control panel and activate it. You can take a detour here to find an M-Com under a sniper tower near the closest windmill. Keep the drone moving to avoid the rocket fire. The priority targets are marked and need to be hit with guided missiles. Keep the reticule over these targets until the missiles hit. The infantry can be mowed down using the gun (alt-fire). When the targets are all destroyed, this sequence ends automatically. Now you have to fight other tanks along the road to the next checkpoint. If you aim the turret sideways, you can strafe back and forth to avoid enemy fire, but it might be more beneficial to just move in, particularly if you're not a very accurate shot. Two or three direct hits will finish a tank off, but if you're further away, you might be dragging it out.You get out of the tank again. You have to tag the marked targets with your binoculars to call in airstrikes. Hide out behind the nearby friendly tank for cover and pop out to tag and then get back under cover while the fun happens. After each strike, the targets become available again. It takes around a minute.When all the targets are eliminated, you get the call to move in on foot. Catch up with your unit and stick together. You need hard, high cover, like the protruding pieces of concrete or the damaged building on the right. Bust out the RPG and take out the shielded gun on the roof immediately. After this, you can bust open the walls of the building to leave your enemy exposed if you like. Left of the big gun, you can find the second M-Com. Once the coast is clear, the level ends.
 
 Tips : Understand the navigation of the tank and eliminate the targets swiftly.                            
 
 
Mission 8 : "High Value Target" ::
 
         The first stretch of this level is a pretty linear rail-shooter sequence, and there's not even a ton of action at that. You have to hit infantry with rockets, which can be a little tricky, but you can zoom in just like with a rifle for pretty good accuracy.Eventually you'll get out of the hummer and have to tag a building for destruction, just like in the last mission. You can back down the hill for good cover. This is very easy. Afterwards, you have to go ahead on foot. There's a supply drop. Grab a shotty. Go forward one building and look right, and you can find an M-Com in a fenced off outdoor area.Now you're running through mortar fire, so hustle. There are a couple scattered enemies. Shotguns work well and you can find a couple lying around. When you run into the house and then come out, you can quickly mow down four guys.For the rest of the level, the enemies tend to bunch up and they're busy fleeing, so they're not that occupied with killing you. Right before you get to the sewer you can find an M-Com in the water. When you enter the sewer, it gets even easier because they have nowhere left to go. So ends this very small stage.
 
   Tips : Use the hummer properly look out for targets.                                                                   
 
Mission 9 : "Sangre Del Toro" ::
          Hop in the jeep and take off for the first marked point. You don't have to exit the vehicle. Three more points will spawn.Let's take on the northwest one first. It's a narrow canyon with a lot of wind and dust that really hurts visibility. You have to progress very carefully, sticking close to the canyon walls and rocks for cover.After a bit, you'll hit a supply drop, which you should use to make sure you have a solid assault rifle, if you don't already have one. Cover is very important since you can't really see too well, but luckily there is plenty of it after you drop down.Eventually you will come to an area where you can see a wall and enemies will begin attacking from high ground. Stay covered until you've taken a few out. When you move in, make sure to take out the Red Beret behind the sandbags on the left. At the top of the hill is an M-Com Station.The choppers show up after this. Use the little mounted rocket launchers. You need to maintain a lock on the copters to guide them in. It's not hard, but these launchers have a pretty limited vertical range, so wait for them to get low. Afterwards, a few more enemies move in so take up a defensive position, but it's not really that hard. Once you take out these initial guys, it's a leisurely stroll to the checkpoint, and then you can hop in the jeep and drive to the next goal.
 
  Tips: Lock the chopper fast and easy destroy them as soon as possible.                                        
 
Mission 10 : "No One Gets Left Behind" ::
   
  Just steer your drop into a clear zone, nice and easy. Keep from drifting out of bounds. Once you land, it's a leisurely, unobstructed hike to the next cut scene. When you reach the clearing with the shacks, look on the left outside for an M-Com.Now we have another sniping segment. Listen to the audio cues from your partner and take cover behind the window. There's not a great deal of technique to this, just skill. With the slow reload rate, accuracy is very important.A tank shows up after this. There's a supply drop between the two shacks. Grab a rocket launcher (and some kind of assault rifle for later). A tank is heading up the road. Stay back and stay covered and drop two rockets into it. Now clean up any stragglers with your assault rifle and head on down the road.It's not a very interesting walk. When the path widens pick off the two guys on the ledge. This house has an M-Com as well. You're in the clear till the cutscene.After the scene, you'll find yourself on a cliff overlooking a large camp. You can actually clear this camp from this location. Use your sniper rifle to pick off the enemies below, starting with any rocket troops. From this location, the supply drop itself makes for perfect indestructible cover so you're not in any real danger. Doing things this way isn't as exciting, but it's easy and effective. Grab a rocket launcher from the drop if you need one.
Head down below. Even though you cleared the area, a few more troops will spawn with an APC as you head down the middle. Rip a couple rockets into it. If you left the other APC intact during the sniping sequence you can hijack it and speed up the ride to the next checkpoint. There's an M-Com in this compound, as well, near the water towers in a building.
  
Tips : See through your Gun's little telescope you can see enemies from far reach.                        
 
 
Mission 11 : "Zero Dark Thirty" :: 
 
     
    The path is clear initially. When you reach the village, bust out the RPG and fire one at the shielded machine gun on the roof. With this gone, you can fall back for cover and pick off the remaining guys with an assault rifle. There's an M-Com to the left on the high ground near a pair of sheds. It's a bit hard to spot at a glance.Drop down, and as you approach the narrow alley to reach the turn ahead, use the RPG to pop another shielded gun on the top floor before it sees you. As you move in, there are a couple more that will show up on the roof right across from you. Don't move in too aggressively, because the guys hiding on the roof to the right can mess you up, especially the guy with the rockets. You'll need an accurate weapon to fight effectively here. An F2000 works, as does a sniper rifle.This segment goes a long time without a checkpoint, which is very obnoxious, so don't be afraid to fall back frequently and play defensively. The enemies have a pretty narrow approach up a flight of stairs in the last part, so try to bait them into the choke point and then mow them down. This is especially easy once your squadmates are in position.After the scene, you'll start taking heavy mortar fire. The only real strategy here is just to sprint as fast as possible to the next checkpoint. Not very realistic.
 
  Tips : Keep your ass out of trouble by the firing mortars and run as fast as you can.                   
 
 
Mission 12 : "Force Multiplier" :: 
        
This first segment is reasonably tough. You're stuck on low ground and you have to fire at the partly covered enemies to the right on the ledge above. Stay low, stay covered, and check up ahead periodically so you don't get ambushed from the side. They won't come from behind if you're thorough. When you get to where the road turns proceed very slowly and fall back for cover if you need be. This is something of an ambush so try to kite the enemies out one or two at a time.Now you head inside to the wrecked building. The first few enemies are easy. There's an open metal container that acts like a choke point. Use this to your advantage and mow down the enemies that come through, but also proceed carefully through it after, because there are a couple enemies perched on high ground to surprise you.Go upstairs. There's a cut scene, after which you'll need to hustle through the sewers and up the ladder to the level's end.
 
Tips : Small mission , stay low and lookout for some ambush.                                                         
 
 Mission 13 : "Airborne" ::
            
Run toward the first guy and knife him quick. Don't try to sneak, there's no way. Grab the gun and mow down the remaining guy, who only has a knife. Upstairs you can grab some ammo and hit the first checkpoint.This next stretch is pretty easy. Just through the door a bunch of enemies rush in, but you can take them out while they're bunched up. After a quiet stretch you have to do some mid-range fighting. This is a little trickier due to the shaking of the plane, so get cover before you open fire. The next checkpoint isn't much further, and there's a brief cut scene.This next sequence is challenging, but fun. You have a new gun to play with, which is very powerful, but not great at longer ranges. The cover in this part sucks, so you need to find corners to hide in between seats, and make sure to take time to recover before storming each door.The next part is simple, just fire at the big sci-fi orb. Afterwards you'll have to parachute. Take some shots and Mr. Clean, and then move over to grab the chute. That's all you are finished.
 
  Tips : Be quick and stay sharp at last take a clean shot to Mr. Clean !!

Wednesday, April 27, 2011

Call Of Duty Black Ops

Call Of Duty Black Ops - A Complete Walkthrough 

Call of Duty Black Ops is the latest game of Call Of Duty series.It is produced by Activision and created by Treyarch.
The whole missions in Call Of Duty Black OPs are based upon  Black Ops of US military.The scenario of Call Of Duty Black Ops is placed upon North America - Caribbean, South East Asia, Soviet Union and some other places.
Call Of Duty Black Ops can be played on PC, XBOX, PS3.
Call Of Duty Black Ops has quite similarity with some of the important historical events, like Assassination of U.S President John. F. Keneddy, Assassination attempt on Fidel Castro etc.

Call of Duty Black Ops Minimun System Requirement  ::
CPU:Intel® Core™2 Duo E6600 or AMD Phenom™ X3 8750 or better
RAM:2GB
VGA:Shader 3.0 or better 256MB NVIDIA® GeForce® 8600GT / ATI Radeon® X1950Pro or better
DX:DirectX 9.0c
OS:Windows® Vista / XP / 7
http://gamesystemrequirements.com/
HDD:12GB
Sound:DirectX 9.0c-compatible
  
MISSIONS:
Call Of Duty Black Ops has 15 levels....

"Operation 40" - Escape police forces, assassinate Fidel Castro.
 "Vorkuta" - Break out of a Russian Gulag.
"U.S.D.D." - Tour the Pentagon, meet John F. Kennedy.
"Executive Order" - Rescue Weaver, stop the launch of the Soyuz 2.
"SOG" - Defend a Khe Sanh military camp.
"The Defector" - Extract the Russian defector.
 "Numbers" - Escape Dragovich's men with Dr. Clarke.
 "Project Nova" - Extract Steiner, board ship containing Nova 6.
"Victor Charlie" - Battle Viet Cong forces in a Vietnamese jungle.
"Crash Site" - Locate a downed Soviet cargo plane containing Nova 6.
"WMD" - Infiltrate a Soviet base in the Ural Mountains.
"Payback" - Escape Viet Cong complex, kill Kravchenko.
"Rebirth" - Relive the efforts to extract Steiner, from both Mason and Hudson's perspectives.
"Revelations" - Discover the truth behind the numbers.
"Redemption" - Destroy the broadcast station, kill Dragovich. 

CHARACTERS :
 Call Of Duty Black Ops has the following characters mainly ...

 Frank Woods - Member of the Studies and Observations Group
 Alex Mason - Playable character and a member of SOG and CIA
 Joseph Bowman - Member of SOG
 Swift - Character in "Victor Charlie"
 Jason Hudson - Playable character and a CIA operator; was at one point Mason's handler
 Grigori Weaver - Russian CIA agent
 Brooks - Character in "Executive Order" and "WMD"
 Harris - Character in "WMD"
 Johnson - Minor Character in "Victor Charlie" 
John F. Kennedy - U.S. President
 Robert McNamara - Secretary of Defense for the Kennedy administration.
Viktor Reznov - A friend of Mason's helps him escape from Vorkuta.
Sergei - A prisoner from Vorkuta.
Dimitri Petrenko - A Protagonist returning from Call of Duty: World at War, this time as an NPC, is Victor Reznov's closest friend.
General - A character in U.S.D.D.
Alicia - Mason's "Personal Psychiatrist" at the computer in the Main Menu.


WALKTHROUGH : 
The Complete walkthrough gameplay of Call Of Duty Black Ops as I played on my Asus G73 sw ...
Mission 1: Operation 40 ::

Call Of Duty Black Ops start within a bar. Headshot one of the police men with your handgun. The bartender will throw you an M16 with scope and grenade launcher to go with your ASP. Your objective is to escape the police. Follow Woods and stay low or behind cover. If you're playing higher difficulties you will be killed quickly so stay behind your men, but not too far. Fight through the streets and take cover in any alcove or alley way if you need to. At the end of the street is an alley to the left. Run in the alley and escape in the car.

After this you have to infiltrate the police forces and go for kill Fidel Castro.

Tips: Follow Woods strictly and remember you don't have to kill everyone.

Mission 2 : Vorkuta ::

The second mission of Call Of Duty Black Ops starts off with a small scene. You and Reznov will fight. When Reznov gets beaten you will grab a rock and stand up. Move towards the guard and hit him over the head with the rock. You will now have a knife, your goal is to escape. One guard will come at you and hit you with a stick which kills you in one blow on veteran. Run through the tunnels until you reach the elevator. At the top you must grab the Makarov pistol from the dead guard. Follow Reznov and Sergei outside and behind a coal cart. Use your Makarov to shoot any guards that come up the sides. 
Then follow Reznov till the end.

Tips : Try to Keep your eyes open.Though you will have full support team but to survive you must be clever
to reach your goal.One more thing in the last escape on motorcycle keep your acceleration steady and stick to Reznov and then try to use your shotgun.


Mission 3 : U.S.D.D ::

Just Go through It. It will be interesting as a historic tour.

Tips : Have a cup of coffee during this mission. It will revitalize you for the next mission.

Mission 4 :Executive Order ::

 The third mission in Call Of Duty Black Ops starts after a long cut scene. Your weapons are a MP5K with red dot, Python handgun with a speed reloader, 4 frags, and 4 smoke grenades. Do not fire a shot or you will blow your cover. Follow Woods and keep stealth. Do all instructions that are given to you. Your MP5K will be replaced with an AK-47 with ACOG scope.
 Then follow Woods till the end of the mission.

 Tips :Use of crossbow can be tricky.During destroying the rocket hold your hand steady and keep your aim little higher you will get it.Moreover use your primary gun efficiently.


Mission 5 :SOG ::

 After a cut scene and a real time scene you will start the fifth mission of Call Of Duty Black Ops. The game will play "Fortunate Son" by Creedence Clearwater Revival. Move up to find some M16s and a M1911 on the ground. Your guns will be the M16 with masterkey and a M60. Follow your team and you'll find more weapons like the stakeout shotgun and the AK-47. Tons of enemies will flood into your trench. Luckily they're all wearing a similar outfit to eachother which is very different from your team's. Kill everyone in white and get any cover you can find.
Then go through the bunkers.And folow your team.

 Tips: Keep track of your team.You will be safer among them.Try to use the available ammo up in the hill. Use the heavy machine gun properly.


Mission 6 : The Defector::
The sixth mission in Call Of Duty Black Ops starts after a cutscene. You will have a SPAS-12 with Dragonbreath round and a Commando with a Grenade Launcher. Kill 10 NVA with the SPAS-12 for another achievement/trophy. Follow your team and the marker clearing out the rooms of NVA. You will meet up with Reznov after you breach a room. After a little dialogue he will open the door to a hallway that leads outside. There will be a small room to the right with intel inside.
Then keep your eyes open and search for alternative safe ways to reach your target positions.Follow your team to get little help.

Tips:  Remember you will have most of the time in this mission an alternative path to reach the next target.Follow your team only in face of ambush.Try to go stealth.


Mission 7 :Numbers::

The seventh mission in Call Of Duty Black Ops starts with an interactive real time scene. Press the buttons that come on the screen to progress the dialogue. After the scene you are given two CZ75 pistols, 4 frag grenades, and 4 flashbangs. If you can escape with only using dual wield weapons you will earn another achievement/trophy. Use cover, your flashbangs, and grenades to help you out. Look directly to your right to find a little work space. Inside the area is some intel.
Then follow your team & Weaver and listen carefully to the dialogues.There will be lots of surprise enemy attack so look out.

Tips: Use your both hand properly. You will get Uzi type small smgs and pistols which you have to use nicely. Look out for enemies and move fast but alert.

Mission 8 :Project Nova ::

 You start the eighth mission in Call Of Duty Black Ops as Reznov at the end of WWII. You have a PPSH, a Mosin Nagant, and 4 grenades. Follow your team and the objective markers throughout the mission. You can pick up MP40s and STG44s off dead Germans. Use the Mosin Nagant for long range kills and the PPSH for CQC. When you reach the two story building full of Germans in them, it's best to snipe the enemies from far away. Try and find a scoped Mosin Nagant from a dead Russian. Once the bottom room is clear you can rush in with your PPSH. There will be more men upstairs, along with an intel in the second area to your right.

Then just go through the game kill some Germans. But the end is mysterious.
Tips: Take a look around always something helpful will be there. Stay calm to kill some German soldiers. Follow the voices and understand the story.
Mission 9 :Victor Charlie ::

The ninth mission in Call Of Duty Black Ops starts on a crashed plane. You will automatically grab the M1911. Shoot the two men outside of your window and your plane will go into the river. Open the door by tapping the button shown on the screen repeatedly. Swim to the boat ahead of you and you will grab a Vietnamese guy with an AK47. Shoot all the others in front of you while holding the man hostage. Once everyone is dead you will drop his body into the river and take his AK. Jump into the river to regroup with your team ahead of you. Move forward and kill everyone with Woods. They will drop AK47s, Skorpions, and RPKs.Then go stealth and infiltrate the village to finish it.

Tips: When infiltrating the village use your Gun to launch grenades.Before that when going through the tunnels try to go stealth and use the machine gun when needed.

Mission 10 : Crash Site ::


You start the tenth mission in Call Of Duty Black Ops with a KS-23, Commando with ACOG, 4 grenades, and 4 flashbangs. Head to the boat. Look to your left before you reach the dock with the boat. You will find an intel on some boxes.Now get on the boat. You will drive it and have access to the machine gun and missiles it is equipped with. Destroy all targets and structures up the river to earn another achievement/trophy. While going down the river the song "Sympathy for the Devil" by The Rolling Stones plays. Destroy everything that's marked.
Then carry the boat and hit the targets using missiles.Then go through the crash area kill some guys to complate the mission.

Tips: During going in boat don't loose your missiles go as one shot one hit .When clearing crash site look out for VCs and some snipers.

Mission 11 : WMD ::

You start the eleventh mission in Call Of Duty Black Ops with an interactive scene. Press the appropriate buttons to go through the scene. When you're in the air you will guide a team on the ground using your radio and a screen. You can zoom in, out, move the camera around, and select a location with A(360)/X(PS3) for them to move to. Guide them up the road and into a safe house North/East. Control will switch to the men in the house. You will have an AUG w/silencer and ACOG, M1911 with silencer, 4 flashbangs, and 4 grenades. Kill the enemies coming into the house. Once the house is clear, control will switch back to the man in the sky.
 Then guide your team out and so on .There will be lots of enemies so keep your gun reloaded and stay ready to throw grenades.

Tips : No need to be stealth here just try to kill all throwing grenades at perfect position at perfect time will help a lot.There will be ammo at every scene but you need to find it.

Mission 12 : Payback ::

The twelfth mission in Call Of Duty Black Ops after a short scene you will grab an AK47, CZ75 and 4 frag grenades. Your objective is to get the soviet. Push through the caves killing VC. There will be a fork in the road when you go through the caves. If you take the right path you go straight to the Soviet with Woods. If you take the left path you will wind up at the end with Woods, but you will find two small caves with tons of weapons in them. Go through the caves until you reach a room with a waterfall. To the right of the waterfall and the cave that leads to the soviet intel.
Then infiltrate the guard around Hind helicopter and next fly it along river where use your missiles efficiently look out for SAM.And next follow the target point destroying everything.
Tips : Do not loose your missiles when flying the Hind.Try to tilt the chopper to dodge the SAM.Use all your ammo to protect the Hind.

Mission 13 : Rebirth ::

The thirteenth mission in Call Of Duty Black Ops starts with a little dialogue. You have no weapon. Open the door when you are told and kill the first guard. You will automatically pick up the hatchet. Look to the left outside of the cage that brought you to the mission to find intel on the floor in the shadows. You may be caught by the helicopter's spot light when picking it up.Stay in the shadows and don't alert anyone. Follow Reznov and do exactly what he says. When you see another marker over an enemy do not wait for Reznov, kill him immediately and pick up his AK74u. Follow Reznov a bit more until you reach a ladder. Climb the ladder and melee the man up top. A checkpoint will FINALLY appear. The newly acquired weapon is the KS-23.
Then clear the lab and move forward protect yourself from Nova 6 Gas using your suit but it is vulnerable so dont get bullets.

Tips : Use your night vision in the suit.Keep track of objects and take cover when needed.Look out for helicopters.Protect your suit.

Mission 14 : Revelations ::

This is a smallest  mission in Call Of Duty Black Ops . Follow the objective markers and acquire intel. Walk down the hall to view some flashbacks and number sequences. When you find three halls in front and to the sides of you, look left. The hall should look like the picture below. On top of the cigarette vending machine is intel.Walk towards the objective marker, a cut scene will play. After the scene you will have control again. Look right to find a dead end with a red light.
Next Just follow the objective marker.

Tips: Finish it within 5 mins.

Mission 15 : Redemption ::

The fifteenth and last mission in Call Of Duty Black Ops starts with you in a gunship. You have complete control over the driving and weapons. Clear the deck of the Rusalka for your team to land. Your team will move through the ship while you're still in the air. Continue to clear the deck for them to move forward.
Eventually an enemy Hind will appear. Destroy the Hind and your gunship will be crippled. Fly over to the landing zone to get on the Rusalka. Your weapons will be a FAMAS w/Reflex Sight and dual mags, MAC11 w/Red Dot, 4 flashbangs, and 4 frag grenades. Move up with your team, but don't stay out in the open. Not far down the deck you'll find Valkyrie rockets. Two hinds are above you. Take both of them out with one rocket to earn another achievement/trophy. To do this you must wait for the Hinds to get close to eachother. Fire the rocket and detonate it between both of the hinds in mid air. Right next to the valkyrie rockets is a cargo crate. Look on the floor to the right of the crate to find intel.
Then enter the cabin and go next underwater to the number station.There you will have to kill some enemy to finish the game and pick up an intel.

Tips : Destroying the enemy Hinds might be difficult but the trick is to hit them on proper position and proper timing.Just keep calm you can do it. Using Valkyrie rocket will be easy if you can predict the target movement just watch it carefully you will get it and one last thing push the button before one second.

That's it... you have finished Call Of Duty Black Ops.

For More Help See Videos Below Gallery.

GRAPHICS : 

The graphics of Call Of Duty Black Ops is superb.I can give it 9.5/10.

N.B : I played this Call Of Duty Black Ops using my ASUS G73 SW it was the best game I Ever Played.

GALLERY :






VIDEOS :

"Revelations"
"Redemption"